Sunday, March 9, 2008

UI Design

Starcraft
Uses a lot of menus, with quick keys. Once you get a lot of units and multiple building areas, it becomes more difficult to more to where you want to be , which is why quick keys are extremely useful. Every unit and building has their own menus/ actions to choose from. When you get use to using a certain race you learn all the quick keys to be able to direct your units faster.

Zelda: A Link to the Past

Zelda has a basic interface that is easy to use. It only allows you to have one tool at a time besides your sword and shield. To change weapons you have to pause the game and switch the weapon. This actually gets the player a much need break while fighting the main bosses


Starcraft vs. Zelda

Both rely on menus. While Starcraft has a great deal more than Zelda and is a much more difficult game to master.

Sunday, March 2, 2008

Level Design Critique

Zelda: A Link to the Past

At first you are only allowed to follow a certain path, to start the game. You must sneak into the castle. After that you have a huge world to explore. At first the world has three main dungeons and castle plus various little place. Once you reach the dark world there are seven dungeons and a castle to explore.



Starcraft

Since starcraft is a RTS its level change a lot during play. And have different strenghts and weakness. Such as having more resources, a better place for denfence of your base, or less resources and a wide open base.