Starcraft
Uses a lot of menus, with quick keys. Once you get a lot of units and multiple building areas, it becomes more difficult to more to where you want to be , which is why quick keys are extremely useful. Every unit and building has their own menus/ actions to choose from. When you get use to using a certain race you learn all the quick keys to be able to direct your units faster.
Zelda: A Link to the Past
Zelda has a basic interface that is easy to use. It only allows you to have one tool at a time besides your sword and shield. To change weapons you have to pause the game and switch the weapon. This actually gets the player a much need break while fighting the main bosses
Starcraft vs. Zelda
Both rely on menus. While Starcraft has a great deal more than Zelda and is a much more difficult game to master.
Sunday, March 9, 2008
Sunday, March 2, 2008
Level Design Critique
Zelda: A Link to the Past
At first you are only allowed to follow a certain path, to start the game. You must sneak into the castle. After that you have a huge world to explore. At first the world has three main dungeons and castle plus various little place. Once you reach the dark world there are seven dungeons and a castle to explore.
Starcraft
Since starcraft is a RTS its level change a lot during play. And have different strenghts and weakness. Such as having more resources, a better place for denfence of your base, or less resources and a wide open base.
At first you are only allowed to follow a certain path, to start the game. You must sneak into the castle. After that you have a huge world to explore. At first the world has three main dungeons and castle plus various little place. Once you reach the dark world there are seven dungeons and a castle to explore.
Starcraft
Since starcraft is a RTS its level change a lot during play. And have different strenghts and weakness. Such as having more resources, a better place for denfence of your base, or less resources and a wide open base.
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